AI Insights · Timothy · April 2022
Top 5 Science Games on iOS in Australia - Q1 2022
Jetpack Joyride leads the pack in downloads and revenue, while other top science games like Merge Animals 3D, Element Flow, and Little Alchemy series show varied performance.
The first quarter of 2022 saw interesting trends in the performance of the top science games on iOS in Australia. Here’s a detailed look at the top 5 games: Jetpack Joyride, Merge Animals 3D - Mutant race, Element Flow, Little Alchemy, and Little Alchemy 2.
Jetpack Joyride
Jetpack Joyride from Halfbrick Studios experienced a notable performance in Q1 2022. Weekly revenue peaked at around $1.8K at the end of December 2021 and saw fluctuations, hitting $1.2K in early March. Weekly downloads were strong, starting at 9.6K at the end of December and maintaining a consistent range, peaking at 5.5K in early March. Active users began at 37.3K, showing a slight decline but stabilizing around 23.5K by the end of the quarter.
Merge Animals 3D - Mutant race
Merge Animals 3D - Mutant race by SayGames LTD had a consistent download performance, starting at 5.4K at the end of December and ending at 3.8K in late March. Active users began at 10.5K, with a slight dip mid-quarter but recovering to 8.8K by the end of March.
Element Flow
Element Flow from Lion Studios saw lower download numbers, starting at 1.3K at the end of December and maintaining a range of 600 to 1.1K throughout the quarter. Active users began at 6.9K and showed minor fluctuations, ending at 6.5K by the end of March.
Little Alchemy
Little Alchemy by Jakub Koziol had a modest download performance, starting at 600 at the end of December and peaking at 1.8K in mid-March. Active users began at 1.6K and peaked at 3.3K in mid-March before stabilizing around 2.6K by the end of the quarter.
Little Alchemy 2
Little Alchemy 2, also by Jakub Koziol, showed a gradual increase in downloads, starting at 545 at the end of December and reaching a high of 1.7K in late March. Active users mirrored this trend, starting at 1.5K and peaking at 3.3K in mid-March before settling around 2.7K by the end of the quarter. The game also saw a steady increase in revenue, peaking at $154 in early March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.